Lua AI LuigI/O Project

Coding along with a live project based on MarI/O I became adept at Lua scripting and the basics of AI code regarding evolution, generations, species, genomes, neural networks, and other intricacies.  This allowed me to gain knowledge of AI coding applications and LuigI/O featured a self-learning AI to beat the original Super Mario Bros while tracking progress.  Using LuigI/O, I heavily modified their V2 release adding features specific to my own learning progression.  In their final release (V3), I was impressed to see that they had recognized and revised some of the items I had resolved.


LuigI/O Running World 1-1
LuigI/O Running World 1-1


 

LuigI/O Completing World 1-1 Minimal Debugging LuigI/O Completing World 1-1 Showing Visual Network
LuigI/O Completing World 1-1


 

LuigI/O Running World 4-4
LuigI/O Running World 4-4


 

LuigI/O Running World 4-4 Max Debugging
LuigI/O Running World 4-4 with maximum details shown


 

LuigI/O Lua cull switcher modification
Lua cull switcher modification


 

LuigI/O Lua infinite re-run modification
Lua infinite re-run modification


 

LuigI/O Lua log function modification LuigI/O Lua log function output
Lua log function modification

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